[{"data":1,"prerenderedAt":68},["ShallowReactive",2],{"docs:\u002Fplugins\u002Freference\u002FUnbroken.LaunchBox.Plugins.Components.GameData.GameDataRetry":3},{"kind":4,"title":5,"namespace":6,"namespaceUrl":7,"trail":8,"typeKind":14,"availability":15,"signature":18,"displaySignature":19,"signatureHtml":20,"documentation":21,"documented":22,"bases":23,"inheritedMembers":24,"members":25,"release":65,"section":67},"type","GameDataRetry","Unbroken.LaunchBox.Plugins.Components.GameData","\u002Fplugins\u002Fnamespaces\u002FUnbroken.LaunchBox.Plugins.Components.GameData",[9,12],{"title":10,"url":11},"Components","\u002Fplugins\u002Fnamespaces\u002FUnbroken.LaunchBox.Plugins.Components",{"title":13,"url":7},"GameData","Class",{"firstSeen":16,"isBaseline":17,"declarationFirstSeen":16},"14.1",false,"public sealed class Unbroken.LaunchBox.Plugins.Components.GameData.GameDataRetry","public sealed class GameDataRetry","\u003Cpre class=\"shiki dark-plus\" style=\"background-color:#1E1E1E;color:#D4D4D4\" tabindex=\"0\" aria-label=\"C# code\">\u003Ccode>\u003Cspan class=\"line\">\u003Cspan style=\"color:#569CD6\">public\u003C\u002Fspan>\u003Cspan style=\"color:#569CD6\"> sealed\u003C\u002Fspan>\u003Cspan style=\"color:#569CD6\"> class\u003C\u002Fspan>\u003Cspan style=\"color:#4EC9B0\"> \u003C\u002Fspan>\u003Cspan title=\"Unbroken.LaunchBox.Plugins.Components.GameData.GameDataRetry\">\u003Cspan style=\"color:#4EC9B0\">GameDataRetry\u003C\u002Fspan>\u003C\u002Fspan>\u003C\u002Fspan>\u003C\u002Fcode>\u003C\u002Fpre>","\n            \u003Cdiv class=\"api-summary\">Reports a source rate limit without holding a capability call open during the cooldown.\u003C\u002Fdiv>\n        ",true,[],[],[26,36,46,55],{"availability":27,"id":28,"name":5,"label":5,"kind":29,"summary":30,"signature":31,"displaySignature":32,"signatureHtml":33,"anchor":34,"documentation":35,"documented":22},{"firstSeen":16,"isBaseline":17,"declarationFirstSeen":16},"M:Unbroken.LaunchBox.Plugins.Components.GameData.GameDataRetry.#ctor(System.TimeSpan)","Constructor","Creates a rate-limit outcome.","public GameDataRetry(System.TimeSpan retryAfter)","public GameDataRetry(TimeSpan retryAfter)","\u003Cpre class=\"shiki dark-plus\" style=\"background-color:#1E1E1E;color:#D4D4D4\" tabindex=\"0\" aria-label=\"C# code\">\u003Ccode>\u003Cspan class=\"line\">\u003Cspan style=\"color:#569CD6\">public\u003C\u002Fspan>\u003Cspan style=\"color:#DCDCAA\"> GameDataRetry\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\">(\u003C\u002Fspan>\u003Ca href=\"https:\u002F\u002Flearn.microsoft.com\u002Fdotnet\u002Fapi\u002Fsystem.timespan\" title=\"System.TimeSpan (Microsoft Learn)\">\u003Cspan style=\"color:#9CDCFE\">TimeSpan\u003C\u002Fspan>\u003C\u002Fa>\u003Cspan style=\"color:#9CDCFE\"> retryAfter\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\">)\u003C\u002Fspan>\u003C\u002Fspan>\u003C\u002Fcode>\u003C\u002Fpre>","member-62cb8de009cecb623624","\n            \u003Cdiv class=\"api-summary\">Creates a rate-limit outcome.\u003C\u002Fdiv>\n            \u003Cdl>\u003Cdt class=\"version-row\">\u003Cspan>\u003Ccode>retryAfter\u003C\u002Fcode>\u003C\u002Fspan>\u003C\u002Fdt>\u003Cdd>Minimum delay from receipt before the caller may retry. Must be nonnegative.\u003C\u002Fdd>\u003C\u002Fdl>\n        ",{"availability":37,"id":38,"name":39,"label":39,"kind":40,"summary":41,"signature":42,"displaySignature":42,"signatureHtml":43,"anchor":44,"documentation":45,"documented":22},{"firstSeen":16,"isBaseline":17,"declarationFirstSeen":16},"P:Unbroken.LaunchBox.Plugins.Components.GameData.GameDataRetry.CanRetry","CanRetry","Property","Gets or initializes whether the plugin permits another automatic attempt. When false, the caller must stop automatic retries for this request; any partial results remain usable.","public bool CanRetry { get; init; }","\u003Cpre class=\"shiki dark-plus\" style=\"background-color:#1E1E1E;color:#D4D4D4\" tabindex=\"0\" aria-label=\"C# code\">\u003Ccode>\u003Cspan class=\"line\">\u003Cspan style=\"color:#569CD6\">public\u003C\u002Fspan>\u003Cspan style=\"color:#569CD6\"> bool\u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\"> CanRetry\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\"> { \u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\">get\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\">; \u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\">init\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\">; }\u003C\u002Fspan>\u003C\u002Fspan>\u003C\u002Fcode>\u003C\u002Fpre>","member-f2a5f6b51cec3eb28366","\n            \u003Cdiv class=\"api-summary\">Gets or initializes whether the plugin permits another automatic attempt. When false, the caller must stop automatic retries for this request; any partial results remain usable.\u003C\u002Fdiv>\n        ",{"availability":47,"id":48,"name":49,"label":49,"kind":40,"summary":50,"signature":51,"displaySignature":51,"signatureHtml":52,"anchor":53,"documentation":54,"documented":22},{"firstSeen":16,"isBaseline":17,"declarationFirstSeen":16},"P:Unbroken.LaunchBox.Plugins.Components.GameData.GameDataRetry.CountsAsAttempt","CountsAsAttempt","Gets or initializes whether a request was attempted. Increment the request's AttemptNumber before retrying when true; preserve it when false because a shared cooldown prevented the request. This does not remove the caller's responsibility to bound retries.","public bool CountsAsAttempt { get; init; }","\u003Cpre class=\"shiki dark-plus\" style=\"background-color:#1E1E1E;color:#D4D4D4\" tabindex=\"0\" aria-label=\"C# code\">\u003Ccode>\u003Cspan class=\"line\">\u003Cspan style=\"color:#569CD6\">public\u003C\u002Fspan>\u003Cspan style=\"color:#569CD6\"> bool\u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\"> CountsAsAttempt\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\"> { \u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\">get\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\">; \u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\">init\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\">; }\u003C\u002Fspan>\u003C\u002Fspan>\u003C\u002Fcode>\u003C\u002Fpre>","member-7a0d5e96b031a181696b","\n            \u003Cdiv class=\"api-summary\">Gets or initializes whether a request was attempted. Increment the request&#39;s AttemptNumber before retrying when true; preserve it when false because a shared cooldown prevented the request. This does not remove the caller&#39;s responsibility to bound retries.\u003C\u002Fdiv>\n        ",{"availability":56,"id":57,"name":58,"label":58,"kind":40,"summary":59,"signature":60,"displaySignature":61,"signatureHtml":62,"anchor":63,"documentation":64,"documented":22},{"firstSeen":16,"isBaseline":17,"declarationFirstSeen":16},"P:Unbroken.LaunchBox.Plugins.Components.GameData.GameDataRetry.RetryAfter","RetryAfter","Gets the minimum delay before another attempt.","public System.TimeSpan RetryAfter { get; }","public TimeSpan RetryAfter { get; }","\u003Cpre class=\"shiki dark-plus\" style=\"background-color:#1E1E1E;color:#D4D4D4\" tabindex=\"0\" aria-label=\"C# code\">\u003Ccode>\u003Cspan class=\"line\">\u003Cspan style=\"color:#569CD6\">public\u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\"> \u003C\u002Fspan>\u003Ca href=\"https:\u002F\u002Flearn.microsoft.com\u002Fdotnet\u002Fapi\u002Fsystem.timespan\" title=\"System.TimeSpan (Microsoft Learn)\">\u003Cspan style=\"color:#9CDCFE\">TimeSpan\u003C\u002Fspan>\u003C\u002Fa>\u003Cspan style=\"color:#9CDCFE\"> RetryAfter\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\"> { \u003C\u002Fspan>\u003Cspan style=\"color:#9CDCFE\">get\u003C\u002Fspan>\u003Cspan style=\"color:#D4D4D4\">; }\u003C\u002Fspan>\u003C\u002Fspan>\u003C\u002Fcode>\u003C\u002Fpre>","member-87bd82cc2bcf24393698","\n            \u003Cdiv class=\"api-summary\">Gets the minimum delay before another attempt.\u003C\u002Fdiv>\n        ",{"currentRelease":16,"currentReleaseState":66},"stable","plugins",1794763752364]